![]() Furthermore, the increased tolerance should more than make up for the fact that the religions in your state, are in fact, not the State Religion. +1 - Declaration of Indulgence Act - Religous DecisionĬonsidering how hard it is to get significant Population Growth in the game, this is definitely something to consider. +1 - Administrative / Merchant / Constitutional Republic Tolerance of the True Faith Tolerance of Heretical Faiths Interestingly enough, their are basically no ways to boost the acceptance of the "True Faith", but their are several to boost that of those "Heretical" Faiths.ĭoing the math, I believe that one could get a tolerance of their religions to look something like this: ![]() Religious Tolerance in the game is affected by a few things, mostly in game decisions, a few National Ideas, and the Base Values assigned. ![]() In the game, their are only a few ways to boost their growth, Base Growth, National Focus, Manufactories, Capital, and most notably, Religious Tolerance. Population Units, or pops are for the most part a slow, steady growth. However, when I was looking at some game mechanics, something more striking drew me in. I know that I want to swing Protestant during the Reformation, as that nets me an additional 10%. ![]() Now as one can see, a major aspect of this formula is Production Efficiency. Monthly Production Income = ((Population Units * (100% + Modifiers)) / 12) * Unit Price * Production Efficiency ![]()
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